DT – The Races of Abraxas

Elvaan

The Elvaan peoples are one of the original master races and were formed when the blood of Asurin, the holy goddess, spilled upon the once shapeless forms of the Ancients. A proud and fierce peoples, they live deep within the forests of Abraxas, receiving special protection from Asurin’s sister, Gaia. Living off the land and the sea, they are deadly warriors with unmatched skill with bow weapons. Their natural affinity to mana makes them powerful magick users as well, but they tend to shy away from the darker arts of necromancy and possession.

Decorated in hides and feathers the Elvaan people receive all they need from the land and the sea, never taking more than they need. They share a special kinship with the children of Gaia, the Dwarvaan, but feel they are too reliant on their machines.

The Elvaan share a mutual hatred with the Ogiir, their dark hearted brethren and children of Asurin’s husband, Dageus. Though they joined forces during the Morgul wars the effort to kill the Ogiir champion was renewed after the Reptilian Guard finished the last of the morgul gates, which had allowed the undead to pour into the primary plane.

When the gods were banished from Abraxas their champion was bestowed with on of the goddesses wings, ripped from her own back, as well as the great sword Seraphim Call.


 Ogiir

The Ogiir are kin to the Elvaan, and they were once one and the same. One of the original master races they were formed when the blood of Dageus, the corrupted one, spilled upon the once shapeless forms of the Ancients. A strong and ruthless peoples, they live in the swampy and volcanic geographies of Abraxas, having retreated to these areas while following their god after the breaking up of the Companions. They are greatly skilled with spear and lance weapons from an early age, and their natural affinity to mana makes them powerful magick users. Unafraid of the dark arts, they excel at manipulation and necromancy spells.

The Ogiir have used their magick and the knowledge given to them by Crom to create masterful clothing and armor from stone. Because of their dark lord they share a special kinship with Demonkind, who are often found as their allies.

The Ogiir share a mutual hatred with the Elvaan, their uncorrupted brethren. They see them as a stumbling block to their dark lord taking his rightful place as ruler of the cosmos, as their goddess, Asurin, repeatedly thwarts his attempts to overthrow the highgod. Though they joined forces during the Morgul wars the effort to kill the Elvaan champion was renewed after the Reptilian Guard finished the last of the morgul gates, which had allowed the undead to pour into the primary plane.

When the gods were banished from Abraxas the Ogiir champion was bestowed with one of Dageus’s black onyx gloves and his own glaive.


Dwarvaan

The last of the races formed from the shapeless Ancients, the Dwarvaan are the product of the blood of Gia, sister to Asurin and keeper of the earth. Short in stature, the Dwarvaan are an odd mixture of class and fury. Though prim and proper they are easily coaxed into combat where they rage with the fighting spirit of ten normal warriors. Of all the races of Abraxas, Crom, the warrior god and son of Gaia and Dageus, has loved the Dwarvaan the most, and had previously spent thousands of years in sport combat with them, and it shows. Because of their interest in combat and weaponry, however, they are almost completely unable to use normal magicks, but they are also extremely resistant to them as well.

Because they were unable to use magicks Gia and Crom approached Morgawr and bid him to create something that would allow the Dwarvaan to stand against the dark magick users of both the Ogiir and the demons of Hel. His response was to create the magickally infused metal, mythril. The mythril armor and arms created by the Dwarvaan have been unmatched until the recent arrival of the Reptilian Guard and their own magickally enhanced metal, trillancium. Even still, a Dwarvaan weapon in the hands of a skilled wielder is a fearsome thing.

When the gods were banished from Abraxas, Crom and Gaia left their champion a powerful helm, gauntlets and a massive war axe.


 

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