You all know how much I love my Dissidia Final Fantasy, and my heart has been wracked by the fact that Japanese arcades have had the incredible looking arcade version of the latest Dissidia for well over a year now, with no hopes of the machine making it’s way to the states (though I’m sure someone around here has one). Along with most of the main characters from the numbered series (I, II, III, etc.) the latest entry into the Dissidia series also showcases playable characters from the lesser known, un-numbered games Final Fantasy Tactics and Final Fantasy Type-0.
SE had confirmed a PS4 release and, well:
This looks great, and information indicates that its not a simple arcade port, but contains both the arcade game and a storyline mode similar to the original game! Along with that they are maintaining the leveling aspect that will allow you to fight, gain experience and level up your characters, after which you can customize their move set and equipment! I will be pre-ordering this TODAY, and probably playing a lot of Dissidia 012 on my emulator until it comes out.
You can always check my stream page to see if I am streaming any games, including Dissidia 012, at:
(Microsoft changed the Beam site to Mixer, but its the same site.)
Sitting here today I am listening to my ‘Huey Lewis and the News Greatest Hits’ and I wonder to myself: Whatever happened to the saxophone as a rock n’ roll instrument? I mean, give me sick guitar and drum solos, but there’s really nothing like the smooth yet raspy sound of a good sax solo! Did the sax die with the 80’s? I had a friend of mine tell me the saxophone was the WORST INSTRUMENT EVER! Really?
Actually, whatever happen to the brass section in rock? The sax, trumpet and trombone used to seem to be a big part of 50’s rock. Why? I mean, just listen to this:
Oh man, I love me some brass. Maybe the sax can make a comeback! Maybe…..
Though I know the term has somewhat sexual and negative connotations, this is a great jazz track from Yoko Kanno and Seatbelts, from what is likely the greatest anime of all times, Cowboy Bebop. Enjoy.
I was going to post this as a comment to the Well-Red Mage’s post on the rumors of a SNES Classic Edition out by Christmas time, but it’s not really a comment so much as a trip down memory lane for me.
I wasn’t able to get one of the mini NES classics, and personally I doubt I’ll buy a mini SNES classic, though the prospect thrills me. My first “real” job was at the Longs drug store near my home where my mother worked. It was through this job that I was able to purchase a brand new Super Nintendo Entertainment System, or, fondly, the SNES.
Now you can have your PS4’s and your Xbox One’s, and even your PS3’s, 2’s and 1’s. None of them – NONE OF THEM, hold a candle to the SNES. Sure, they are graphically leaps and bounds beyond the SNES, but it doesn’t matter. There comes a point and time in a game when you don’t care about graphics anymore. I mean, sure, you may see something and ‘ooo’ or ‘ahh’ for a moment, but it is soon forgotten as you concentrate more on GAME PLAY! Poor game play makes fancy graphics moot! The SNES had both excellent graphics (for it’s time and even by todays standards in a time of ‘throwback’ games that rely on 8 and 16 bit pixel sprites) AND excellent gameplay, in spades!
I won’t go into details about the hardware, which was sexy as hell with that sleek grey body and rich, purple, sliding power and reset buttons. Or the controller that was PERFECTLY fit to the hand and paved the way for multi-button controllers for the rest of human history. Or how there were ZERO LOAD TIMES ON GAME CARTS! That’s right, youngsters! Back in those days when you slid that power button forward (with a satisfying -snap!-) you were seeing intro screen within five seconds and, if you so desired, in the game within ten. No fifteen minute load screens or “here play this mini-game while waiting for the game you actually bought and paid for to load into memory”.
Continue reading “Mini Super NES – Super Y-E-S!”
Enjoy a great song by two great artists!
Previously I had made a post regarding my first impressions of Final Fantasy 15, but I have decided to do another, more in-depth review of the game, now that I have spent 40+ hours with it. This review will have little in the way of pictures and videos, as those are already available in my other post.
Before his death in 2013, famed film critic Roger Ebert is known to have said “Video games can never be art.”. Well, unfortunately Mr. Ebert passed away before getting a chance to see or play Final Fantasy 15. In my opinion the game is the equivalent of a 40+ hour interactive movie and is beautiful in many, many ways.
Before I can really get started in on the game I ask that you watch this small documentary on what exactly went into it’s creation:
BTW, I have not finished the game, and will do my best to avoid spoilers in the following text. Some subjects, however, will no doubt reveal some things you may or may not want to know.
I will be adding some additional points in the post as they come to mind, these will be noted in bold italics.
Continue reading “Final Fantasy XV: Real Review”
I went and saw Moana for the second time this past weekend, this time in 3D and it was no less impressive than the first time I saw it. On a technical scale the movie is absolutely breathtaking. There must be terabytes of data for every minute of video that plays across the screen and I continue to assert that every frame of the film is a piece of art.
That being said, I noticed the first time I watched it and was reminded during the second viewing that the title character and princess, Moana (who is modelled and rendered beautifully) doesn’t really follow the same ‘you go girl’ pattern that other Disney princesses do.
Moana is a girl drawn to the sea living in a tribe of peoples who live on an island sheltered from the sea by a reef, of which they never leave. Her father, the village chief, is adamant that no one goes past the reef, and is somewhat dismayed at his daughters desire to do so. Moana is in line to become the next chief of the village, but she continues to be drawn towards the open sea.
Now a typical Disney princess story would have Moana fighting with her father until, deciding to take matters into her own hands, she flees the island to ‘find herself’, but this film takes a slightly different turn.
The next part of the post contains some video clips that may be considered spoilers, but they don’t give too much away as far as the plot of the film goes.
Continue reading “Moana: A different kind of Disney princess.”